We’re celebrating Computer Science Week with countless Hours of Code activities around the United States and the world. I think that it’s fitting to extend the challenge of not only bringing making into the Hour of Code but also game design. This week on the Getting Smart website, Lindsey Own (2015) wrote a blog post into hour of code urging teachers to have students create “their own physical logic gates.” I’d take it a step further and ask students to make the physical logic gates into a game.
The reason I am doing these projects is to learn more about the maker movement and extrapolate what I learned into using the artifacts of a maker project into games. When I went looking for resources on games and maker projects, you can find games but the focus is usually on the tool such as makey makey and not on game design principles. For example, The Makey Journey is great start for building a pervasive game but the user experience could be refined.
These projects have allowed me the opportunity to bring game design into almost every project. I have been able to tailor projects and even discussions to my personal interest in making in education. I saw in forums that my peers were also able to that with maker projects.
devik, (n.d.) The Makey Journey, Makey Makey, http://www.makeymakey.com/guides/journey.php
Own, L., (December 7, 2015), A Challenge to Bring Making into Hour of Code, Getting Smart, http://gettingsmart.com/2015/12/a-challenge-to-bring-making-into-hour-of-code/